#0082 · Kanto
Magneton
Magnet Pokémon
Base stats
HP 50
Attack 60
Defence 95
Sp. Atk 120
Sp. Def 70
Speed 70
Total465
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.Legends Arceus
- Height
- 1 m
- Weight
- 60 kg
- Colour
- Gray
- Habitat
- Rough Terrain
- Shape
- Heads
- Gender
- Genderless
- Catch rate
- 60 (average)
- Base friendship
- 70
- Growth
- Medium
- Egg groups
- Mineral
- Hatch
- 5355 steps
- Base EXP
- 163
Type matchups
Abilities
Magnet Pull Prevents Steel opponents from fleeing or switching out.Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.Analytichidden Strengthens moves to 1.3× their power when moving last.
Evolutions
Attacks
Learned automatically when the Pokémon reaches that level. Moves as learned in Scarlet Violet.
Sort
- - Tri Attack Has a chance to burn, freeze, or paralyze the target. Normal✨ Pow80 Acc100 PP10
- 1 Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. Electric🔄 Pow- Acc- PP10
- 1 Supersonic Confuses the target. Normal🔄 Pow- Acc55 PP20
- 1 Tackle Inflicts regular damage with no additional effect. Normal👊 Pow40 Acc100 PP35
- 1 Thunder Shock Has a chance to paralyze the target. Electric✨ Pow40 Acc100 PP30
- 1 Thunder Wave Paralyzes the target. Electric🔄 Pow- Acc90 PP20
- 12 Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. Electric✨ Pow- Acc100 PP10
- 16 Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. Steel👊 Pow- Acc100 PP5
- 20 Spark Has a chance to paralyze the target. Electric👊 Pow65 Acc100 PP20
- 24 Screech Lowers the target’s Defense by two stages. Normal🔄 Pow- Acc85 PP40
- 28 Magnet Rise User is immune to Ground moves and effects for five turns. Electric🔄 Pow- Acc- PP10
- 34 Flash Cannon Has a chance to lower the target’s Special Defense by one stage. Steel✨ Pow80 Acc100 PP10
- 40 Discharge Has a chance to paralyze the target. Electric✨ Pow80 Acc100 PP15
- 46 Metal Sound Lowers the target’s Special Defense by two stages. Steel🔄 Pow- Acc85 PP40
- 52 Light Screen Reduces damage from special attacks by 50% for five turns. Psychic🔄 Pow- Acc- PP30
- 58 Lock-On Ensures that the user’s next move will hit the target. Normal🔄 Pow- Acc- PP5
- 64 Zap Cannon Has a chance to paralyze the target. Electric✨ Pow120 Acc50 PP5
Names around the world
DE MagnetonES MagnetonFR MagnétonIT MagnetonJA レアコイルKO 레어코일