#0081 · Kanto
Magnemite
Magnet Pokémon
Base stats
HP 25
Attack 35
Defence 70
Sp. Atk 95
Sp. Def 55
Speed 45
Total325
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.Legends Arceus
- Height
- 0.3 m
- Weight
- 6 kg
- Colour
- Gray
- Habitat
- Rough Terrain
- Shape
- Arms
- Gender
- Genderless
- Catch rate
- 190 (easy)
- Base friendship
- 70
- Growth
- Medium
- Egg groups
- Mineral
- Hatch
- 5355 steps
- Base EXP
- 65
Type matchups
Abilities
Magnet Pull Prevents Steel opponents from fleeing or switching out.Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.Analytichidden Strengthens moves to 1.3× their power when moving last.
Evolutions
Attacks
Learned automatically when the Pokémon reaches that level. Moves as learned in Scarlet Violet.
Sort
- 1 Tackle Inflicts regular damage with no additional effect. Normal👊 Pow40 Acc100 PP35
- 1 Thunder Shock Has a chance to paralyze the target. Electric✨ Pow40 Acc100 PP30
- 4 Supersonic Confuses the target. Normal🔄 Pow- Acc55 PP20
- 8 Thunder Wave Paralyzes the target. Electric🔄 Pow- Acc90 PP20
- 12 Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. Electric✨ Pow- Acc100 PP10
- 16 Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. Steel👊 Pow- Acc100 PP5
- 20 Spark Has a chance to paralyze the target. Electric👊 Pow65 Acc100 PP20
- 24 Screech Lowers the target’s Defense by two stages. Normal🔄 Pow- Acc85 PP40
- 28 Magnet Rise User is immune to Ground moves and effects for five turns. Electric🔄 Pow- Acc- PP10
- 32 Flash Cannon Has a chance to lower the target’s Special Defense by one stage. Steel✨ Pow80 Acc100 PP10
- 36 Discharge Has a chance to paralyze the target. Electric✨ Pow80 Acc100 PP15
- 40 Metal Sound Lowers the target’s Special Defense by two stages. Steel🔄 Pow- Acc85 PP40
- 44 Light Screen Reduces damage from special attacks by 50% for five turns. Psychic🔄 Pow- Acc- PP30
- 48 Lock-On Ensures that the user’s next move will hit the target. Normal🔄 Pow- Acc- PP5
- 52 Zap Cannon Has a chance to paralyze the target. Electric✨ Pow120 Acc50 PP5
Names around the world
DE MagnetiloES MagnemiteFR MagnétiIT MagnemiteJA コイルKO 코일