Attack · Status
Endure
NormalGen 2
- Power
- -
- Accuracy
- -
- PP
- 10
- Priority
- +4
- Target
- User
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome.